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Creativ-eLetter – Newsletter September 2013

SEPTEMBER 2013

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How Hierarchies Kill Creativity

David Burkus
cSchool Faculty

One of the foundational principles in organizations is the notion of the hierarchy. Efficient organizations need an efficient chain of command. Well-managed organizations require the supervision of trained managers running their departments and reporting upward to more senior decision makers. While there is raging debate about how deep or wide the structure of an organization should be, few would argue that the hierarchy should be scrapped all together. For all their efficiencies, hierarchies turn out to be remarkably inefficient when organizations are trying to leverage creative ideas and increase their innovation.

The problem is that the chain of command works well for issuing orders and making decisions. It works so well that creative ideas stand little chance of being utilized unless they’re being shared from the top downward. Creative ideas that come from the middle or lower levels of a hierarchy have to work their way up through a series of managers, each with the power to veto but each lacking the power to implement. Supervisors often reject innovative ideas because the individuals who developed theses ideas understand the novelty and applicability of them better than supervisors. As an idea moves through the different levels, the likelihood of rejection increases, since those managers are further from the domain the idea applies to and less likely to understand its true value in that domain. This turns a chain of command into what Vanderbilt professor Dave Owens calls a “hierarchy of no.” Owens, who worked as a designer for IDEO before joining the academy, asserts that the standard organizational structure contains natural constraints that kill innovative ideas.

While the tendency for hierarchies to kill creativity is serious, it’s difficult to make a case for abandoning a chain of command entirely. While companies like W.L. Gore stand out for having abolished the hierarchical structure, Gore did so from inception. It’s difficult for current hierarchies to self-destruct in the service of creativity alone. One company has developed a system to leave the traditional chain of command in place, while still building a culture where creative ideas are given room to grow. The company, Rite-Solutions, did it by giving everyone in the organization $10,000. The money isn’t for spending; it’s not even real. The money is for investing on the company’s internal idea stock market. Rite-Solutions developed a system where anyone in the company can propose their idea by listing it as a stock and soliciting investment. No one needs to get approval from management before listing an idea. For every idea listed, the idea’s champion creates an “ExpectUs” (a pun on “prospectus”) which describes the idea and its potential. Each stock also has a “Budge-It” (a more obvious pun) which outlines the steps the ideas champion believes must be taken to move (or budge) forward. The new stock is given a starting price of $10 and even assigned a ticker symbol. As mentioned, each employee is also given $10,000 in virtual currency to invest in whatever ideas intrigue them. In addition to receiving investment money, each stock listing also has a comments thread for discussion on the merits of the idea and any next steps that need to be considered.

Just like in a real market, investment money flows unevenly to the ideas that investors favor and feel has the best chance of becoming a viable project. But employees don’t just invest money, they also volunteer their time and expertise to help the potential project. Once a week, a “market maker” logs into the system and revalues each stock based on the money invested and the time committed. Ideas that fail to attract enough interest are eventually removed. Ideas that gain momentum are given actual funding to help develop them into real projects. When a stock moves from an idea to a money making project, those who have invested their time get to share in the proceeds through bonuses or actual stock options. Anyone who lists an idea, even if it generates no investment, is given credit for doing so on their annual performance evaluation. In its relatively short lifespan, the system has already been a huge success. In its first year alone, the idea stock market accounted for 50 percent of the company’s new business growth.

What Rite-Solutions has created is a system for managing the flow of creative ideas without needing those ideas to make a death march through the hierarchy of no. The decision to green light a project doesn’t rest on any one manager or senior leader. Instead that power is distributed throughout the organization to people who are more likely to understand the ideas utility in its domain. If enough people, regardless of their level in the hierarchy, feel the idea has merit, than it is acted upon. This keeps the hierarchy in place, but democratizes the process of innovation. While the chain of command stays efficient, the creative process becomes efficient too.

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                 “Creativity and Mentoring”

Kathy Goff, EdD
cSchool Program Director

Mentoring is a creative process. It is the process of two people getting together to address and solve problems and to exchange personal experiences for the purpose of support and guidance. No two mentoring relationships are alike. Many of the situations addressed in the process of mentoring require blind leaps of faith and creative problem solving.

Because of the linear nature of many work and school environments, very few creative individuals receive adequate encouragement or support. Mentoring provides opportunities for creative individuals to receive the necessary guidance and support for their creative, non-linear strengths. Without mentors, many individuals have sacrificed their creative strengths in order to survive in rigidly, structured environments. With mentors, these same individuals could learn survival strategies for functioning productively in less tolerant environments and find positive outlets for expressing their creative strengths and energies.

The term “mentor” seems to have originated from Homer’s epic, The Odyssey. Before Ulysses embarked on his ten year adventure, he chose his wise and trusted friend, Mentor, to guard, guide and teach his son. This model of mentorship has not changed much over time. Those who have guarded, guided, taught, and counseled persons in such relationships have varying labels in other cultures and periods of history. We have had “sponsor,” “master,” “guru,” “sensei,” “patron,” “coach,” and so on.

The term “mentor” is the term that seems to have been generally accepted in the United States. Mentors are usually influential people (advantaged) who significantly help others (disadvantaged) to reach their life goals. Mentors have the power to promote another’s welfare, training, learning and/or careers.
Mentors are usually identified as having outstanding knowledge, skills and expertise in a particular area. Mentoring is the experience of “taking someone under your wing.” It is believing in the potential of another and helping them get where they want to go.

Mentors serve as wise and trusted counselors concerned with mental health, full mental functioning, educational achievement and vocational success. Evidence has been presented that clearly indicates that mentors make a difference. (Torrance, 1984) Men and women with mentors completed more education than those without mentors. It might be argued that the more education people acquire, the better the chances of finding mentors. Having a mentor is a significant factor in adult creative achievement for both men and women. (Torrance, 1984)

Mentors legitimize experiential and manipulative learning as well as learning by trial and error. Mentors encourage mentees to play with problems and dilemmas, look at possible solutions from various viewpoints, let one thing lead to another and assist the mentee in creating visions and future images. What could be more important in today’s ever- changing world than assisting creative individuals in realizing their potential and productively contributing to society.

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Formed in 2006, Creative Oklahoma is a statewide non-profit organization advancing Oklahoma’s creative economy through creativity and innovation based initiatives in education, commerce and culture. The mission is to transform the state of Oklahoma through projects and collaborative ventures that help develop a more entrepreneurial and vibrant economy and an improved life quality for its citizens. Learn more about us at creativeoklahoma.org.
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